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Barry Potter

Role
Programmer
Genre
3D Platformer

A 3D platformer where you play as a Dungeon Potter that places pots across a dungeon within a time limit.

Tools
Unity, Blender
Game

This was a game I worked on as part of a team and was our entry for the GMTK game jam. My main responsibility was to make the player character/controller and to design a few levels. The core loop of the game is that players are placed on a map that needs to be decorated and they can either place pots along safe routes or go through dangerous routes to finish faster.


Player Controller

Part of what makes routes challenging is that players can increase the stack of pots they carry to avoid making multiple trips at the cost of being more susceptible to tipping over.


I programed the controls as well as the pot physics. For the pot physics, I went beyond built in Unity physics because I wanted the controls to be tight and player mistakes to feel justified. I achieved this by using joints to connect the stack of pots together and tracking the angle of the stack to know when pops should fall off.

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